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Simulate soft shadows by using a bunch of lights closely placed on
a plane (not a plane object, just a mathmatical plane)
perpendicular to the stuff You want rendered. You may get some
banding doing this, but with enough tweeking, the results are
pretty good. Note: The total amount of light coming out of this
light-pack should add up to no more than 255 in any one color if
You're using non-diminishing light sources. For example, if You
are using 10 light sources and you want a white light, set all the
color params to 25.5. It's easiest to build all the lights by
using axes in the detail editor and them group them (don't forget
to make them all shadow casting).
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